画像の読み書き
今日はウソをいっぱい書いてしまったようなので罪滅ぼしに現状の読み書きルーチンをそのまま上げときます。
#include "ptimageutil.h" #include "sketchpainter.h" #include "ptcolor.h" UIImage* PtImageUtil::uint16toUIImage(unsigned short int* buf, int imgw, int x0, int y0, int w, int h) { CGDataProviderRef providerref; providerref = CGDataProviderCreateWithData(NULL, buf + y0 * imgw + x0, imgw * 2 * h, NULL); CGImageRef imgref = CGImageCreate(w, h, 5, 16, imgw * 2, CGColorSpaceCreateDeviceRGB(), kCGBitmapByteOrder16Host, providerref, NULL, NO, kCGRenderingIntentDefault); CGDataProviderRelease(providerref); UIImage *img = [UIImage imageWithCGImage:imgref]; CGImageRelease(imgref); return img; } uint16* PtImageUtil::UIImagetoUint16(UIImage *img, int *imgw, int *imgh) { CGImageRef cgimg = img.CGImage; int w = CGImageGetWidth(cgimg); int h = CGImageGetHeight(cgimg); UInt8* sbuf = new UInt8[w * h * 4]; uint16* dbuf = new uint16[w * h]; CGContextRef cont; cont = CGBitmapContextCreate(sbuf, w, h, 8, w * 4, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipFirst); CGContextDrawImage(cont, CGRectMake(0, 0, w, h), cgimg); CGContextRelease(cont); int x, y, index; PtColor col; for (y = 0; y < h; y ++) { index = y * w; for (x = 0; x < w; x ++, index ++) { col.setRgb(sbuf[index * 4 + 1], sbuf[index * 4 + 2], sbuf[index * 4 + 3]); dbuf[index] = SketchPainter::pack_color(col); } } delete[] sbuf; if (imgw) *imgw = w; if (imgh) *imgh = h; return dbuf; }